Transformed CyberSim OS from a single hard-coded simulation into a reusable, scenario-driven platform. Authored scenarios are now packaged entirely as declarative JSON definitions containing simulated organizations, personas, messages, websites, files, event schedules, restricted behavior actions, and behavioral scoring rubrics.
A Twitch-controlled cooperative dungeon game where viewers share a live world, control individual characters, and discover whether the core loop is worth building into a full game.
An extensive design conversation between ChatGPT 5.6 Sol High Reasoning and Labyricorn (Christopher Chambers) shaped the Twungeon concept, narrowed its MVP, and produced the current product requirements document.
Technical specification work began for the Twungeon MVP, translating the approved product boundary into authoritative state, component contracts, deterministic game rules, integration boundaries, and a verification strategy.
With the technical specification approved, Twungeon gained a sequenced ten-phase build checklist and 33 traceable acceptance tests that define the evidence required before the MVP can be called complete.
Twungeon moved beyond its planning baseline with an authoritative local game loop, production-shaped transport and UI boundaries, automated verification, and a deliberate scope correction from Bits to Channel Points resurrection.
On one build day, Thinkloom became a native desktop MVP, clarified its local-first boundary, made prompts configurable, and was prepared for Build Week review.