Twungeon
A Twitch-controlled cooperative dungeon game where viewers share a live world, control individual characters, and discover whether the core loop is worth building into a full game.
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Technical, operational, product, and user-facing documentation.
A Twitch-controlled cooperative dungeon game where viewers share a live world, control individual characters, and discover whether the core loop is worth building into a full game.
View project →An extensive design conversation between ChatGPT 5.6 Sol High Reasoning and Labyricorn (Christopher Chambers) shaped the Twungeon concept, narrowed its MVP, and produced the current product requirements document.
Read entry →With the technical specification approved, Twungeon gained a sequenced ten-phase build checklist and 33 traceable acceptance tests that define the evidence required before the MVP can be called complete.
Read entry →Twungeon moved beyond its planning baseline with an authoritative local game loop, production-shaped transport and UI boundaries, automated verification, and a deliberate scope correction from Bits to Channel Points resurrection.
Read entry →On one build day, Thinkloom became a native desktop MVP, clarified its local-first boundary, made prompts configurable, and was prepared for Build Week review.
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